Grapple Labyrinth
Copyright @ Digipen
Grapple Labyrinth is a Digipen student project made during sophmore year. It’s a completely from scratch project built entirely in C++ between 2020-2021 by seven students. The team consisted of four programmers and three game designers. The game is inspired by Super Castlevania with further emphasis on platforming as well as utilizing the grapple mechanic in a satisfying way.
My role on the team was as the graphics programmer. I was completely in charge of the graphic pipeline of the project. As we had to build the engine itself, I had to learn, implement, and adjust OpenGL code to suit the needs of the team in a timely manner.
List of Responsibilities:
-Mesh Render Pipeline -Shader Render Pipeline -Text Implementation -Particle System -World Space To Screen Space
Aside from just graphics, I was the one to build the debug mode for the designers to visualize other data like collision boxes. I also created the trail that follows the player.